VI: WILDCARD: or, the indignities of interdimensional travel
The ship, Ace understood. The incinerator room, the bracelets, the trap he walked right into without a second thought: all of it, no matter how infuriating, he understood. All of it made sense.
The stable, the straw, and the pile of horse dung under his shoulder are somewhat less understandable.
Ace stirs, groans, forces himself to sit up. Where the hell is he? How did Zero manage this? The last thing he remembers is trying to verify at the RED, and the ERROR message on the display, which was impossible,, but -- he has to admit, not as impossible as blinking and finding yourself in a bed of straw and horse dung instead.
When he finally leaves the stable, utterly and visibly confused, he freezes when he sees the pair of horses outside -- or, not horses, but... monsters. Deer-lizard-eagle-horse monsters. Dear god, has he been drugged? Is he in a delusional or psychotropic haze?
"Zero!" he calls out, his voice angry, his face afraid. Flecks of animal dung still stain his cheek and his coat. "Where are you!?"
III: WE HAVE REGULATIONS ABOUT THIS: or, stupid tourists who don't know anything about munga
The strange lizard creature running towards Ace is really just the icing on the completely nonsensical cake. He's had a hard enough time getting used to this tropical city and the muggy heat without anything crazy happening. It's hard to register the danger in time, even after he hears shouts and the crowd around him makes way for the giant lizard... thing to skitter right up to his ankles.
"Argh!"
The little bastard bit him. Anger, pain, and frustration momentarily override Ace's better sense, and his foot lashes out, kicking the creature up into the air. It lands several feet away, where it moves sluggishly while making a wide variety of angry noises.
Ace doesn't seem to care. He kneels down to inspect the damage on his ankle, and makes an irritated noise of his own when he sees the angry red welts.
Ace | 9 Hours, 9 Persons, 9 Doors
The ship, Ace understood. The incinerator room, the bracelets, the trap he walked right into without a second thought: all of it, no matter how infuriating, he understood. All of it made sense.
The stable, the straw, and the pile of horse dung under his shoulder are somewhat less understandable.
Ace stirs, groans, forces himself to sit up. Where the hell is he? How did Zero manage this? The last thing he remembers is trying to verify at the RED, and the ERROR message on the display, which was impossible,, but -- he has to admit, not as impossible as blinking and finding yourself in a bed of straw and horse dung instead.
When he finally leaves the stable, utterly and visibly confused, he freezes when he sees the pair of horses outside -- or, not horses, but... monsters. Deer-lizard-eagle-horse monsters. Dear god, has he been drugged? Is he in a delusional or psychotropic haze?
"Zero!" he calls out, his voice angry, his face afraid. Flecks of animal dung still stain his cheek and his coat. "Where are you!?"
III: WE HAVE REGULATIONS ABOUT THIS: or, stupid tourists who don't know anything about munga
The strange lizard creature running towards Ace is really just the icing on the completely nonsensical cake. He's had a hard enough time getting used to this tropical city and the muggy heat without anything crazy happening. It's hard to register the danger in time, even after he hears shouts and the crowd around him makes way for the giant lizard... thing to skitter right up to his ankles.
"Argh!"
The little bastard bit him. Anger, pain, and frustration momentarily override Ace's better sense, and his foot lashes out, kicking the creature up into the air. It lands several feet away, where it moves sluggishly while making a wide variety of angry noises.
Ace doesn't seem to care. He kneels down to inspect the damage on his ankle, and makes an irritated noise of his own when he sees the angry red welts.