Khu Ioduan Mods (
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archishellago2018-01-05 10:58 am
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Test Drive Meme #001
KHU IODUAN; TEST DRIVE MEME #001 ![]() ![]() ![]() | |
I. THE VERDANT SENTRY - Attention, New Recruits! It's clear that all of the city's law enforcement is handled by the various branches of the Sentry: from Mounted Division handling street patrol, to the Aerial Corps provided airborne support for tactical and rescue operations, to the Nautical Branch undertaking regular sea patrols as the first line of defense along the archipelago's borders. But everyone interested in joining up has to go through their basic training program, and that starts today with a general skills assessment. There's quite a mix of attendees today, spread across nearly every race represented in Aifaran and including other Dreamfolk, but whatever the recruiter is saying is getting lost in the two chatty Igheeri who seem to think they're too good to listen to the standard welcome speech... time to interrupt by signaling the person in charge? Take care of it yourself? Gripe about it to the person in line beside you? II. KIRIN RODEO - Place Your Bets! At the end of every month, the Mounted Division of the Sentry holds their skills competition. When they're not on the field, their steeds are often the subject of much admiration from children and more than a few adults. Astride many breeds of kirin, some lithe and fleet, some stockier and stronger, these off-duty officers demonstrate their control and bond over the notoriously strong-willed and intelligent creatures with complicated maneuvers. There's a surprisingly in-depth system for betting on one's favourite to win the various matches, and just about everyone's willing to explain the odds to newcomers. There's only one rule: all proceeds go to funding of the city's charities. (Bragging rights on winning are still yours to keep.) Two bells ring loudly over the crowd - last call for wagers! III. WE HAVE REGULATIONS ABOUT THIS - Munga on the Loose! Munga are ill-tempered, rat-sized spiky lizards with a gift for camouflage, and whose venom in their spines and teeth is also highly hallucinogenic. And... they're on the loose. Fortunately, keeping them is highly regulated, and pretty much everyone in Aifaran knows about them, but loose Munga are uncommon enough that the reaction is more likely to be startled flailing at a hint of spines and skittering. Today someone's exotic pet has slipped out of their hands, and it's trailing a harness and lead as it zigzags away, prickling and hissing and going for the ankles. It's given a wide berth, except by those who don't notice until it's too late or those too preoccupied by something else. Hopefully the proper authorities have been notified to catch and return the creature, but maybe someone helpful can keep it from getting too far away? IV. A SURPRISE WINDFALL - Officer, This Isn't Mine... There was a loud thud as someone tosses a heavy bag from the window of a dilapidated building. Five seconds later there’s smoke pouring out the windows and your holding what seems to be someone else’s luggage. Opening it, you find carefully wrapped bricks of some very illegal drugs, and someone down the side alley is pointing at you and yelling. A mounted Sentry officer is giving you a rather peculiar look as well while he calls in the fire brigade. And among the people fleeing the building, there are five Kin’nal looking at you, wide-eyed, as it suddenly dawns on them that they messed up. Take your new prize and split before reinforcements arrive? Try to explain the mistake? Take note that the building is still on fire? V. INTO THE UNKNOWN - Watch Your Back Out There The sea patrol discovered the new irregularity a few days ago, reporting that it looks like a series of tall and jagged stone towers rising up from the ocean. It's incomplete as these planar-shunted locations often are, as if something massive had taken a bite of some mysterious city and then spat it whole into the seas of Konryu. Having been chosen as part of the exploration team, you've been working your way through the complicated labyrinth of stone tunnels and dead ends, searching for what the Opara engineers had enthusiastically described as a potential new power source. "Trace the green glowing power lines," was their (sort of helpful) instruction. However the lean, dark and toothy thing you've just glimpsed should probably be a more pressing concern... warn others? Take it on yourself? Pray it hasn't spotted you? VI. WILDCARD - Because You're Not The Boss Of Me Anything else that doesn't fit the above prompts is welcome, just keep it within the game setting please! Applications • Reservations • Taken List • Game Navigation |
v. into the unknown!
He disembarks the ship with the rest of the patrol from the city tasked with exploration of the labyrinthine structure, and cautiously brings up the rear as they make their way inside.
Each twisting stone tunnel and unexpected dead end makes for enough of a frustrating experience for him to shelve his fears of ever returning home. Venturing down one corridor on his own, the Fool traces his thin fingers near the green glow of the power lines, marvelling privately over their peculiarity--but stops short at the sound of something sharp scraping across the stone further ahead of him.
All he needs is a bare glimpse of the thing, all rending teeth and deep hollow sockets where eyes ought to be. Eyes wide, he takes several quick, deer-like steps backward, before turning to bolt with startling speed back towards the others. "Wait--" he hisses to the first person ahead of him he sees, "there is something--"
Yes, there's 'something' all right. He has no idea what it is, but it has left an impression.
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"Something?" Kid echoed, glancing past the Fool in the direction he'd come. "What did you find?"
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"Whatever it is has no soul," he said after a moment. "But you're right, there is... something."
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"There were green power cables along the stone walls of that corridor," he goes on reluctantly, "but I am not eager to follow them into that beast's mouth. We should find the others and leave here, quickly, before it pursues us."
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"Show me," he said, gesturing the Fool to lead the way.
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The sound of heavy footfalls, shifting and scraping across the stone, reaches them.
He draws back a fraction, swallows. "I fear I am ill-equipped to aid you," he admits in a whisper, "should it choose to attack us."
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"Stay behind me. Can you spot any more?"
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Its fanged muzzle protrudes from around the corner, and the Fool lets out a faint, involuntary sound of fright, before quickly clapping a hand across his mouth.
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It was hardly even a contest - Klaus was clearly at home in a fight, even against unconventional things, and in a blink of an eye a lance formed from his blood and he flung it with the sort of precision that would make olympic javelin throwers sweat. It pierced the creature from head to toe - it was dead before it even hit the ground.
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For a few weighted moments, the Fool remains stock still. Then, slowly lowering his hands, he looks in trepidation to the dead monster, to the one who'd slain it.
"...I suppose I needn't ask whether it's really dead," he begins cautiously.
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Fitz has been attempting to help, yet the technology is beyond him, and it does not respond to the Skill. He finds some solace in fighting, when he must. There are creatures in here that like the taste of humans (and others - the other species here are quite interesting) and there are only some of them able to protect others. He's far from his peak condition, yet he has trained, and yesterday? He found himself an axe.
It is easier, to manage when he can allow the wolf to lead. When he can live in the moment, of whirling blades and skull-crushing blows.
So he moves swiftly when he notes an alarmed movement in the small group. "I will go," he comforts the person without looking back. "Stay back."
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"Stay back."
Oh, but since when has what is possible or impossible prevented Fitz from defying destiny's every expectation?
Footsteps on the stone ground, the sound of someone making their swift departure from their group to investigate the danger, and the Fool comes back to himself. He turns quickly and takes fast, deer-like steps after him. "Fitz--!"
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Focused on the battle in front of him, he hears his name. It is not that which distracts him. It is the tone of it.
The familiar voice.
No... no, surely not.
He spins, wildly torn between hope and despair, because if the Fool is here then he is not safe.
"Fool!"
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Surely not here.
He's stopped short in the corridor, a hand clasped to his chest, and meets Fitz's eyes with such painful, earnest yearning--but then looks abruptly past him, eyes gone wide with horror, and, "Look out!" bursts out of him instead.
The fanged beast has rounded the corner, its maw wide, and has reared up onto its hind legs, preparing to deal Fitz a sharp blow across the shoulders.
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He stares back, horrified and delighted. The other half of him, the one with whom he has a chance of understanding what occurs in this place. It's him, it has to be him, everything about him is entirely correct.
Fitz spins reflexively, bringing his axe up to block the claws. They are longer than his head.
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He flinches when the beast's claws connect with that axe, the full weight of it brought to bear against the lone combatant. Thwarted, it lets out a roar of frustration and yanks its claws back, taking several steps around Fitz as though seeking to come at him from the side instead. Its size makes it a slow, lumbering opponent, but there's brute strength in the tight cords and coils of its muscles.
Strength enough to overpower Chivalry's son, if nothing is done to aid him--
The Fool is no fighter, but what choice does he have but to try? "Give me that," he says suddenly and snatches a staff out of the grasp of someone else in their party, who looks at him in wordless shock. But the Fool is already darting towards the fight again, cloak caught in the air behind him, and skids to a stop to ram the end of the staff into the monster's thigh.
It's not a blow meant to injure. It's meant to distract, long enough for Fitz to get his axe into the soft meat of the creature's neck.
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Fitz's muscles strain as he holds the axe with both hands above his head, the weight of the claws pushing him down into the earth. It roars, and pulls back. He watches warily as it moves. He has the advantage in speed, but there's so much power there that his job is difficult at best.
"No," Fitz snaps, horrified, as the Fool moves forward. But there is no choice before him, no path in which he can tell the Fool what to do and have the Fool simply listen and keep himself safe.
Fitz moves even in his horror, battle reflexes and the wolf shifting his muscles without his conscious thought. The wound in his shoulder twinges as he swings the axe through the air, landing it true just behind the great jaw.
Blood spouts messily, revoltingly. It reeks.
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Panting, struggling to catch his breath, the Fool stares at the beast where it has fallen, frozen to the spot until it becomes clear it isn't getting up again. Then, wordless, he looks to Fitz and stares at him. There are so many things he could say--too many--and yet none of them will come to him now.
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It will perhaps give them enough meat to sustain them for a while. There has been other food provided to them, but meat is meat is meat and should not be wasted.
He steps forward to plant a foot on the creature's shoulder, its eyes glassy in death. He hauls the axe out once more and wipes it on the creature's fur, then turns.
"Fool," he says finally. "Is it really you?"
It's vapid of him. It's obvious. And a part of him cringes in embarrassment even as he almost hopes for the Fool to tease him. To make this feel more normal.
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What an endearingly stupid question. The earnestness of it brings a brilliant smile to the Fool's blood spattered face, and he manages a winded laugh. "It would appear so," he replies almost lightly.
With the danger now past, he's left with too much awareness of the sticky blood that now clings to his skin and hair. Shuddering bodily, he strips off his cloak and ruins it by towelling off his face and hair, near shaking from the need to rid himself of the stuff. Once he's as clean as he can feasibly be, he throws the cloak aside in disgust.
"Oh, Fitz, get us out of this wretched place. I haven't felt so vile since--" Abruptly his voice dies in his throat. He swallows, shakes his head. "Let us leave," he finishes lamely.
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He does not know what is happening. He does not know why he last left the Fool at death's door in Buckkeep - his own fault - and yet the Fool is here, relatively hale and hearty.
But the Fool is safe.
He does not know where here is, or how they can go back home.
But the Fool is safe.
"Come," he says, stowing the axe in the strapping between his shoulders. He offers a hand, or an arm, whatever the Fool might need. "There is a place we can wash, and I have a change of clothes and a few small comforts. Take what you will."
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The Fool looks from Fitz's face to the arm held open to him; the weight that had been lifted from his shoulders the moment their eyes had met seems to replace itself now that the immediate threat has been dealt with. No, this is all wrong, this could throw the entirety of the future they strove to make real into disarray--this was why he forced himself to leave, why he removed the Skill link between them. It would be far wiser to put whatever distance between them he can manage.
"I have never been wise."
The words, spoken so faintly, are more for himself than for Fitz. He touches the remnants of blood on his own face, then seems to recall the faces of the other adventurers in their party, and comes back to himself. "Yes," he says, though he pointedly avoids taking that offered hand, much though it digs barbs into his heart to do so. "Please, lead us."
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Fitz nods at the familiar words spoken so softly. He wants to touch the Fool, to confirm for himself that the other will not disappear into smoke, but he'll accept it for now.
It is not far till the small camp that he and the others have set up. He directs them to places for washing, and for food. Firstly, he sits down himself on a ricketty camp chair and begins to clean his axe.
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cw for mention of past torture, body horror
Re: cw for mention of past torture, body horror
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